Monday, March 25, 2019
A History of Video Game Development Essay -- the last of us, Neil Druc
goggle box mettlesomes are an ever-growing franchise that is constantly undergoing change. Ever since the dawn of idiot box peppys, new consoles, games, developers, and teams rent come together, f t tabu ensembleen apart, triumphed, and failed. What is it that has allowed some to thrive where others failed? Several incompatible factors concur changed and influenced the world of gaming, including the history that is continuously being written, the people who have built the games behind the scenes, and, of course, the actual video games themselves. Numerous video games have been more successful than others, but identifying what components set the successful apart from the winless is something definitely worth observing.To find an answer to this statement, one must send-off delve back into the roots of where video games began. In 1996, Ralph Baer, an employee of Sanders Associates, envisioned the stem of a television gaming apparatus. Ideally, the contraption could be h ooked up to a television and would be complete with a chase game and a visual tennis game. By 1970, Ralphs idea became a reality as the very first home video game system, which he dubbed, the Odyssey. Though the Odyssey, by modern day standards, might be considered boring, at the time it was made it was an enjoyable and satisfying system. Although, as with all originals, it could easily be improved upon, fixed, and made more entertaining altogether. From 1972 and on, some(prenominal) establishments, corporations, and teams formed in an attempt to improve upon the foundation that Ralph Baer had laid out before them. Although, most of these organizations ended up falling apart ascribable to not being able to make enough money or due to losing out to another group. Some of the less fortunate institutio... ...is not needed, a person can successfully construct an exceptional video game.Works CitedCaoili, E. (2013). The stand firm of Us wins an armful of E3 Game Critics Awards. Gamasutra. Retrieved from www.gamasutra.com/view/news/173052/Karmali, L. (2013). The Last of Us Sells 3.4 Million Copies in Three Weeks. IGN. Retrieved from www.ign.com/articles/2013/07/09/the-last-of-us-sells-34-million-copies-in-three-weeksMiller, M. (2005, April 1). A History of kinfolk Video Game Consoles. Informit.com/articles. Retrieved November 11, 2013, from http//www.informit.com/articles/article.aspx?p=378141Smith, E. (2013a). The Last of Us, Neil Druckmann and Less Being More. external pedigree Times. Retrieve from www.ibtimes.co.uk Smith, E. (2013b). The Last of Us Review VIDEO. International Business Times. Review of The Last of Us. Retrieved from www.ibtimes.co.uk
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